Age of Worms
Here are some of the rules that we use that vary from the standard rules:
(There may be some things that have been missed. I’ll try to get them all here in time)
- Worn armor and magical armor (via spells or magical items) do stack. That being said, two armor bonuses from the same source (like two spells that grant and armor bonus) do not stack.
- Medium and Heavy armor does not slow your movement.
Rolls of 20 or 1
A roll of 20 is not automatically a success, nor is a roll of 1 automatically a failure … in certain situations:
If you roll a 20, followed by a 20 on your critical confirmation roll, your critical hit deals max damage.
If you roll a 1 followed by a DC 10 Dex check that fails, you fall down. If the Dex check is successful, you do not fall, but you lose your next attack that round.
If a roll of 20 still misses your target’s AC by 5 or less, it is a hit. If you roll another 20 on your critical confirmation roll, it is a regular crit, not a max crit.
If a roll of 20 still misses your target’s AC by 6-10, it is a hit, but it cannot be a crit.
If a roll of 20 would still miss your target’s AC by more than 10, the attack cannot hit.
If a roll of 1 still hits your target by 5 or less, it is a miss, but you do not need to roll a Dex check to see if you fall.
If a roll of 1 still hits your target by 6 or more, it is a hit, but the attack deals minimum damage.
- Saving Throws & Skill Checks:
If a roll of 20 still misses the target DC by 5 or less, the check is a success.
If a roll of 20 still would still miss the DC by 6 or more, you cannot succeed.
If a roll of 1 would still beat the target DC by 6 or more, you cannot fail.
If a roll of 1 still beats the target DC by 5 or less, the check is a failure.
- At 1st level, you cannot play a race with a Level Adjustment greater than +2. At later levels, there is no limit to this restriction, however your ECL (effective character level) cannot exceed that of the rest of the party. Also, be aware that choosing non-standard races could present other difficulties for your character.
- When rolling hit points at each new level, you need not accept a roll that is in the bottom 1/4 (rounded up) of your possible results as shown on the table below:
|d6||1s & 2s|
|d8||1s & 2s|
|d10||1s, 2s & 3s|
|d12||1s, 2s & 3s|
- When healing with a cure spell, reroll any result of 1. This does not apply to any other method of healing, such as potions.
- Favored Class for races does not exist; there is no XP penalty for multi-classing.
- Spellcasters do not need to prepare 0-level spells, and do not need to keep track of how many they’ve cast.